@article{VYURV_2014_3_1_a3,
author = {M. G. Mezhenin},
title = {Evolutionary-based procedural content generation for videogames},
journal = {Vestnik \^U\v{z}no-Uralʹskogo gosudarstvennogo universiteta. Seri\^a Vy\v{c}islitelʹna\^a matematika i informatika},
pages = {44--54},
year = {2014},
volume = {3},
number = {1},
language = {ru},
url = {http://geodesic.mathdoc.fr/item/VYURV_2014_3_1_a3/}
}
TY - JOUR AU - M. G. Mezhenin TI - Evolutionary-based procedural content generation for videogames JO - Vestnik Ûžno-Uralʹskogo gosudarstvennogo universiteta. Seriâ Vyčislitelʹnaâ matematika i informatika PY - 2014 SP - 44 EP - 54 VL - 3 IS - 1 UR - http://geodesic.mathdoc.fr/item/VYURV_2014_3_1_a3/ LA - ru ID - VYURV_2014_3_1_a3 ER -
%0 Journal Article %A M. G. Mezhenin %T Evolutionary-based procedural content generation for videogames %J Vestnik Ûžno-Uralʹskogo gosudarstvennogo universiteta. Seriâ Vyčislitelʹnaâ matematika i informatika %D 2014 %P 44-54 %V 3 %N 1 %U http://geodesic.mathdoc.fr/item/VYURV_2014_3_1_a3/ %G ru %F VYURV_2014_3_1_a3
M. G. Mezhenin. Evolutionary-based procedural content generation for videogames. Vestnik Ûžno-Uralʹskogo gosudarstvennogo universiteta. Seriâ Vyčislitelʹnaâ matematika i informatika, Tome 3 (2014) no. 1, pp. 44-54. http://geodesic.mathdoc.fr/item/VYURV_2014_3_1_a3/
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