Equilibrium Points in Bimatrix Games
Teoriâ veroâtnostej i ee primeneniâ, Tome 3 (1958) no. 3, pp. 318-331
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An algorithm for computing all equilibrium points (situations) for the case of bimatrix (i.e., finite two-person, non-cooperative, non-zero-sum) games is given.
@article{TVP_1958_3_3_a3,
author = {N. N. Vorob'ev},
title = {Equilibrium {Points} in {Bimatrix} {Games}},
journal = {Teori\^a vero\^atnostej i ee primeneni\^a},
pages = {318--331},
year = {1958},
volume = {3},
number = {3},
language = {ru},
url = {http://geodesic.mathdoc.fr/item/TVP_1958_3_3_a3/}
}
N. N. Vorob'ev. Equilibrium Points in Bimatrix Games. Teoriâ veroâtnostej i ee primeneniâ, Tome 3 (1958) no. 3, pp. 318-331. http://geodesic.mathdoc.fr/item/TVP_1958_3_3_a3/