Equilibrium Points in Bimatrix Games
Teoriâ veroâtnostej i ee primeneniâ, Tome 3 (1958) no. 3, pp. 318-331

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An algorithm for computing all equilibrium points (situations) for the case of bimatrix (i.e., finite two-person, non-cooperative, non-zero-sum) games is given.
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     author = {N. N. Vorob'ev},
     title = {Equilibrium {Points} in {Bimatrix} {Games}},
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N. N. Vorob'ev. Equilibrium Points in Bimatrix Games. Teoriâ veroâtnostej i ee primeneniâ, Tome 3 (1958) no. 3, pp. 318-331. http://geodesic.mathdoc.fr/item/TVP_1958_3_3_a3/