Design and development of Capture the Flag game server for competitions in information security
Prikladnaâ diskretnaâ matematika, no. 12 (2010), pp. 62-64
Cet article a éte moissonné depuis la source Math-Net.Ru
The game server for Capture the Flag information security contests is introduced. It is based on rules proposed by SiBears team from Tomsk State University. Teams are isolated from each other most of the time and each team should earn the ability to attack another team. The game server is designed as implementation of Model-View-Controller pattern with Model being implemented as Object-Relationship Mapping, the Controller being implemented as the set of CGI-scripts for web-server and View – as translation from XML to XHTML with XSLT technology.
@article{PDM_2010_12_a29,
author = {N. O. Tkachenko and D. V. Chernov},
title = {Design and development of {Capture} the {Flag} game server for competitions in information security},
journal = {Prikladna\^a diskretna\^a matematika},
pages = {62--64},
year = {2010},
number = {12},
language = {ru},
url = {http://geodesic.mathdoc.fr/item/PDM_2010_12_a29/}
}
TY - JOUR AU - N. O. Tkachenko AU - D. V. Chernov TI - Design and development of Capture the Flag game server for competitions in information security JO - Prikladnaâ diskretnaâ matematika PY - 2010 SP - 62 EP - 64 IS - 12 UR - http://geodesic.mathdoc.fr/item/PDM_2010_12_a29/ LA - ru ID - PDM_2010_12_a29 ER -
N. O. Tkachenko; D. V. Chernov. Design and development of Capture the Flag game server for competitions in information security. Prikladnaâ diskretnaâ matematika, no. 12 (2010), pp. 62-64. http://geodesic.mathdoc.fr/item/PDM_2010_12_a29/
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