Pebble Game Algorithms and (k,l)-Sparse Graphs
Discrete mathematics & theoretical computer science, DMTCS Proceedings vol. AE, European Conference on Combinatorics, Graph Theory and Applications (EuroComb '05), DMTCS Proceedings vol. AE, European Conference on Combinatorics, Graph Theory and Applications (EuroComb '05) (2005).

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A multi-graph $G$ on n vertices is $(k,l)$-sparse if every subset of $n'≤n$ vertices spans at most $kn'-l$ edges, $0 ≤l < 2k$. $G$ is tight if, in addition, it has exactly $kn - l$ edges. We characterize $(k,l)$-sparse graphs via a family of simple, elegant and efficient algorithms called the $(k,l)$-pebble games. As applications, we use the pebble games for computing components (maximal tight subgraphs) in sparse graphs, to obtain inductive (Henneberg) constructions, and, when $l=k$, edge-disjoint tree decompositions.
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     title = {Pebble {Game} {Algorithms} and {(k,l)-Sparse} {Graphs}},
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Lee, Audrey; Streinu, Ileana. Pebble Game Algorithms and (k,l)-Sparse Graphs. Discrete mathematics & theoretical computer science, DMTCS Proceedings vol. AE, European Conference on Combinatorics, Graph Theory and Applications (EuroComb '05), DMTCS Proceedings vol. AE, European Conference on Combinatorics, Graph Theory and Applications (EuroComb '05) (2005). doi : 10.46298/dmtcs.3394. http://geodesic.mathdoc.fr/articles/10.46298/dmtcs.3394/

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