A simple method of computing the catch time
Ars Mathematica Contemporanea, Tome 7 (2014) no. 2, pp. 353-359.

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We describe a simple method for computing the maximum length of the game cop and robber, assuming optimal play for both sides.
DOI : 10.26493/1855-3974.304.fec
Keywords: Pursuit game, Cops and Robber, catch time.
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Nancy E. Clarke; Stephen Finbow; Gary MacGillivray. A simple method of computing the catch time. Ars Mathematica Contemporanea, Tome 7 (2014) no. 2, pp. 353-359. doi : 10.26493/1855-3974.304.fec. http://geodesic.mathdoc.fr/articles/10.26493/1855-3974.304.fec/

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