An algorithm for solving a two-person game with information transfer
Žurnal vyčislitelʹnoj matematiki i matematičeskoj fiziki, Tome 46 (2006) no. 10, pp. 1784-1789

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An algorithm for solving a two-person game with information transfer is proposed. The algorithm is based on a special linear programming problem. An example is given.
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A. R. Mamatov. An algorithm for solving a two-person game with information transfer. Žurnal vyčislitelʹnoj matematiki i matematičeskoj fiziki, Tome 46 (2006) no. 10, pp. 1784-1789. http://geodesic.mathdoc.fr/item/ZVMMF_2006_46_10_a6/