An algorithm for solving a two-person game with information transfer
    
    
  
  
  
      
      
      
        
Žurnal vyčislitelʹnoj matematiki i matematičeskoj fiziki, Tome 46 (2006) no. 10, pp. 1784-1789
    
  
  
  
  
  
    
      
      
        
      
      
      
    Voir la notice de l'article provenant de la source Math-Net.Ru
            
              An algorithm for solving a two-person game with information transfer is proposed. The algorithm is based on a special linear programming problem. An example is given.
            
            
            
          
        
      @article{ZVMMF_2006_46_10_a6,
     author = {A. R. Mamatov},
     title = {An algorithm for solving a~two-person game with information transfer},
     journal = {\v{Z}urnal vy\v{c}islitelʹnoj matematiki i matemati\v{c}eskoj fiziki},
     pages = {1784--1789},
     publisher = {mathdoc},
     volume = {46},
     number = {10},
     year = {2006},
     language = {ru},
     url = {http://geodesic.mathdoc.fr/item/ZVMMF_2006_46_10_a6/}
}
                      
                      
                    TY - JOUR AU - A. R. Mamatov TI - An algorithm for solving a two-person game with information transfer JO - Žurnal vyčislitelʹnoj matematiki i matematičeskoj fiziki PY - 2006 SP - 1784 EP - 1789 VL - 46 IS - 10 PB - mathdoc UR - http://geodesic.mathdoc.fr/item/ZVMMF_2006_46_10_a6/ LA - ru ID - ZVMMF_2006_46_10_a6 ER -
A. R. Mamatov. An algorithm for solving a two-person game with information transfer. Žurnal vyčislitelʹnoj matematiki i matematičeskoj fiziki, Tome 46 (2006) no. 10, pp. 1784-1789. http://geodesic.mathdoc.fr/item/ZVMMF_2006_46_10_a6/
