Computer Modeling of Landscapes
Yugoslav journal of operations research, Tome 4 (1994) no. 1, p. 79
Cet article a éte moissonné depuis la source eLibrary of Mathematical Institute of the Serbian Academy of Sciences and Arts
This paper presents two modeling techniques which help to increase the
realism of the computer generated images of terrain and vegetation. The issues of
realism, as related to modeling of natural objects in the landscape, are concerned with
the texture of natural terrain and the richness of vegetation growth patterns.
The methods for modeling ground surfaces are basically divided into
deterministic (i.e. polynomial) and stochastic methods. As opposed to polynomial
methods, which provide for modeling of relatively smooth terrain surfaces, the
stochastic methods, based on different classes of stochastic primitives, allow for the
modeling of irregular (rough) terrain surfaces. This paper is particularly concerned
with one such class of modeling primitives based on Iterated Function Systems (IFS).
The paper also lays out the background theory and rule specification, together
with software means, for the modeling of various vegetation growth patterns.
Keywords:
Fractal interpolation, iterated functions, affine maps, attractors, inhibitors
@article{YJOR_1994_4_1_a7,
author = {Jelena Petri\'c},
title = {Computer {Modeling} of {Landscapes}},
journal = {Yugoslav journal of operations research},
pages = {79 },
year = {1994},
volume = {4},
number = {1},
language = {en},
url = {http://geodesic.mathdoc.fr/item/YJOR_1994_4_1_a7/}
}
Jelena Petrić. Computer Modeling of Landscapes. Yugoslav journal of operations research, Tome 4 (1994) no. 1, p. 79 . http://geodesic.mathdoc.fr/item/YJOR_1994_4_1_a7/