Survey on procedural game generation
    
    
  
  
  
      
      
      
        
Vestnik Ûžno-Uralʹskogo gosudarstvennogo universiteta. Seriâ Vyčislitelʹnaâ matematika i informatika, Tome 4 (2015) no. 1, pp. 5-20
    
  
  
  
  
  
    
      
      
        
      
      
      
    Voir la notice de l'article provenant de la source Math-Net.Ru
            
              			Procedural content generation (PCG) is one of the most important fields of research in videogame industry. PCG allows creating different parts of games automatically; an interesting task of PCG is generating game rules and even whole games. In this paper, we present an overview of research in this field; algorithms from evolutionary computation and logic programming fields that can be used to generate game rules and games in different genres are described, as well as methods of evaluating the resulting games. We briefly describe general game-playing programs and the PCG systems that were used in them. Several representations and description languages utilized in PCG systems to encode game rules are also described.
			
            
            
            
          
        
      
                  
                    
                    
                    
                    
                    
                      
Keywords: 
procedural content generation, game design, general game playing, artificial intelligence.
                    
                  
                
                
                @article{VYURV_2015_4_1_a0,
     author = {M. G. Mezhenin},
     title = {Survey on procedural game generation},
     journal = {Vestnik \^U\v{z}no-Uralʹskogo gosudarstvennogo universiteta. Seri\^a Vy\v{c}islitelʹna\^a matematika i informatika},
     pages = {5--20},
     publisher = {mathdoc},
     volume = {4},
     number = {1},
     year = {2015},
     language = {ru},
     url = {http://geodesic.mathdoc.fr/item/VYURV_2015_4_1_a0/}
}
                      
                      
                    TY - JOUR AU - M. G. Mezhenin TI - Survey on procedural game generation JO - Vestnik Ûžno-Uralʹskogo gosudarstvennogo universiteta. Seriâ Vyčislitelʹnaâ matematika i informatika PY - 2015 SP - 5 EP - 20 VL - 4 IS - 1 PB - mathdoc UR - http://geodesic.mathdoc.fr/item/VYURV_2015_4_1_a0/ LA - ru ID - VYURV_2015_4_1_a0 ER -
M. G. Mezhenin. Survey on procedural game generation. Vestnik Ûžno-Uralʹskogo gosudarstvennogo universiteta. Seriâ Vyčislitelʹnaâ matematika i informatika, Tome 4 (2015) no. 1, pp. 5-20. http://geodesic.mathdoc.fr/item/VYURV_2015_4_1_a0/
