Programmed strategies to test the quality of line-of-sight guidance control using video images
Vestnik Moskovskogo universiteta. Matematika, mehanika, no. 6 (2018), pp. 64-69 Cet article a éte moissonné depuis la source Math-Net.Ru

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A particular case of the game problem formulated in the previous paper is considered. As a model of the moving platform, we use an extended model of the Dubins car. An existence condition for a saddle point and a method of its finding are proposed. A method of determining the strategies and trajectories of players is discussed.
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     author = {V. V. Latonov},
     title = {Programmed strategies to test the quality of line-of-sight guidance control using video images},
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}
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V. V. Latonov. Programmed strategies to test the quality of line-of-sight guidance control using video images. Vestnik Moskovskogo universiteta. Matematika, mehanika, no. 6 (2018), pp. 64-69. http://geodesic.mathdoc.fr/item/VMUMM_2018_6_a8/

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