Implementation of the lattice Boltzmann method without stored distribution functions on GPU
Numerical methods and programming, Tome 14 (2013) no. 3, pp. 370-374.

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A new algorithm for the lattice Boltzmann method optimized for GPU is proposed. The algorithm significantly reduces the DRAM memory amount required for operation in the 2D and 3D cases. A theoretical estimation of memory consumption is given. Numerical experiments confirm this theoretical estimate.
Keywords: computational fluid dynamics; high performance computing; graphics processing units.
@article{VMP_2013_14_3_a12,
     author = {D. A. Bikulov and D. S. Senin},
     title = {Implementation of the lattice {Boltzmann} method without stored distribution functions on {GPU}},
     journal = {Numerical methods and programming},
     pages = {370--374},
     publisher = {mathdoc},
     volume = {14},
     number = {3},
     year = {2013},
     language = {ru},
     url = {http://geodesic.mathdoc.fr/item/VMP_2013_14_3_a12/}
}
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D. A. Bikulov; D. S. Senin. Implementation of the lattice Boltzmann method without stored distribution functions on GPU. Numerical methods and programming, Tome 14 (2013) no. 3, pp. 370-374. http://geodesic.mathdoc.fr/item/VMP_2013_14_3_a12/