Optimal Strategy for the Game “Sea Battle”: Search and Analysis
Matematičeskoe obrazovanie, no. 1 (2003), pp. 2-18
Cet article a éte moissonné depuis la source Math-Net.Ru
In the paper, the well-known children game “Sea Battle” which is a version of the classical problem of detecting fixed objects is analyzed. The probabilities of detecting several ships by a finite number of shots are calculated. For the case of two one-squared ships the matrix of the game is constructed.
@article{MO_2003_1_a0,
author = {A. F. Lyakhov},
title = {Optimal {Strategy} for the {Game} {{\textquotedblleft}Sea} {Battle{\textquotedblright}:} {Search} and {Analysis}},
journal = {Matemati\v{c}eskoe obrazovanie},
pages = {2--18},
year = {2003},
number = {1},
language = {ru},
url = {http://geodesic.mathdoc.fr/item/MO_2003_1_a0/}
}
A. F. Lyakhov. Optimal Strategy for the Game “Sea Battle”: Search and Analysis. Matematičeskoe obrazovanie, no. 1 (2003), pp. 2-18. http://geodesic.mathdoc.fr/item/MO_2003_1_a0/