Optimal Strategy for the Game “Sea Battle”: Search and Analysis
Matematičeskoe obrazovanie, no. 1 (2003), pp. 2-18 Cet article a éte moissonné depuis la source Math-Net.Ru

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In the paper, the well-known children game “Sea Battle” which is a version of the classical problem of detecting fixed objects is analyzed. The probabilities of detecting several ships by a finite number of shots are calculated. For the case of two one-squared ships the matrix of the game is constructed.
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     author = {A. F. Lyakhov},
     title = {Optimal {Strategy} for the {Game} {{\textquotedblleft}Sea} {Battle{\textquotedblright}:} {Search} and {Analysis}},
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A. F. Lyakhov. Optimal Strategy for the Game “Sea Battle”: Search and Analysis. Matematičeskoe obrazovanie, no. 1 (2003), pp. 2-18. http://geodesic.mathdoc.fr/item/MO_2003_1_a0/