Color Scheme Simulation for the Design of Character Groups
Journal for geometry and graphics, Tome 21 (2017) no. 2, pp. 253-262.

Voir la notice de l'article provenant de la source Heldermann Verlag

Characters in visual contents are as important as the script in the initial production phase. A Design Engine was proposed to improve the efficiency of character development by providing aid in the planning phase, where character blueprints are drawn based on literal information provided by the producer. Many existing methods for creating color schemes cannot be applied to character design. We proposed a design method using a color scheme simulation system for one character at the time. This paper aims to provide a character color scheme support system using a color scheme scrapbook containing color palettes of existing characters. This is a part of the Design Engine for character making with literal information. The concept of a Digital Scrapbook is to set up a personal database in a computer that will help producers and directors to pin down the appearance or looks of the character they want their designers to sketch.
Classification : 68U05
Mots-clés : Computer graphics, color scheme, character groups, scrapbook, design support system
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     title = {Color {Scheme} {Simulation} for the {Design} of {Character} {Groups}},
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R. Motegi; Y. Kanematsu; N. Tsuruta; K. Mikami; K. Kondo . Color Scheme Simulation for the Design of Character Groups. Journal for geometry and graphics, Tome 21 (2017) no. 2, pp. 253-262. http://geodesic.mathdoc.fr/item/JGG_2017_21_2_JGG_2017_21_2_a9/