Color Scheme Simulation for the Design of Character Groups
Journal for geometry and graphics, Tome 21 (2017) no. 2, pp. 253-262
Cet article a éte moissonné depuis la source Heldermann Verlag
Characters in visual contents are as important as the script in the initial production phase. A Design Engine was proposed to improve the efficiency of character development by providing aid in the planning phase, where character blueprints are drawn based on literal information provided by the producer. Many existing methods for creating color schemes cannot be applied to character design. We proposed a design method using a color scheme simulation system for one character at the time. This paper aims to provide a character color scheme support system using a color scheme scrapbook containing color palettes of existing characters. This is a part of the Design Engine for character making with literal information. The concept of a Digital Scrapbook is to set up a personal database in a computer that will help producers and directors to pin down the appearance or looks of the character they want their designers to sketch.
Classification :
68U05
Mots-clés : Computer graphics, color scheme, character groups, scrapbook, design support system
Mots-clés : Computer graphics, color scheme, character groups, scrapbook, design support system
@article{JGG_2017_21_2_JGG_2017_21_2_a9,
author = {R. Motegi and Y. Kanematsu and N. Tsuruta and K. Mikami and K. Kondo },
title = {Color {Scheme} {Simulation} for the {Design} of {Character} {Groups}},
journal = {Journal for geometry and graphics},
pages = {253--262},
year = {2017},
volume = {21},
number = {2},
url = {http://geodesic.mathdoc.fr/item/JGG_2017_21_2_JGG_2017_21_2_a9/}
}
TY - JOUR AU - R. Motegi AU - Y. Kanematsu AU - N. Tsuruta AU - K. Mikami AU - K. Kondo TI - Color Scheme Simulation for the Design of Character Groups JO - Journal for geometry and graphics PY - 2017 SP - 253 EP - 262 VL - 21 IS - 2 UR - http://geodesic.mathdoc.fr/item/JGG_2017_21_2_JGG_2017_21_2_a9/ ID - JGG_2017_21_2_JGG_2017_21_2_a9 ER -
%0 Journal Article %A R. Motegi %A Y. Kanematsu %A N. Tsuruta %A K. Mikami %A K. Kondo %T Color Scheme Simulation for the Design of Character Groups %J Journal for geometry and graphics %D 2017 %P 253-262 %V 21 %N 2 %U http://geodesic.mathdoc.fr/item/JGG_2017_21_2_JGG_2017_21_2_a9/ %F JGG_2017_21_2_JGG_2017_21_2_a9
R. Motegi; Y. Kanematsu; N. Tsuruta; K. Mikami; K. Kondo . Color Scheme Simulation for the Design of Character Groups. Journal for geometry and graphics, Tome 21 (2017) no. 2, pp. 253-262. http://geodesic.mathdoc.fr/item/JGG_2017_21_2_JGG_2017_21_2_a9/