GPU implementation of water and foam jets in 3D virtual scenes by using particle systems
Informacionnye tehnologii i vyčislitelnye sistemy, no. 1 (2017), pp. 40-45
Cet article a éte moissonné depuis la source Math-Net.Ru
This paper presents implementation methods of virtual water and foam jets in threedimensional scenes, based on using small-sized particle systems. Real-time simulation and visualization of such jets are performed on modern graphics processor that supports CUDA parallel computing architecture. Designed virtual models of water and foam particles are described in details.
Keywords:
three-dimensional scene, particle system, visualization, graphics processor, real time, CUDA.
@article{ITVS_2017_1_a4,
author = {A. V. Maltsev},
title = {GPU implementation of water and foam jets in {3D} virtual scenes by using particle systems},
journal = {Informacionnye tehnologii i vy\v{c}islitelnye sistemy},
pages = {40--45},
year = {2017},
number = {1},
language = {ru},
url = {http://geodesic.mathdoc.fr/item/ITVS_2017_1_a4/}
}
A. V. Maltsev. GPU implementation of water and foam jets in 3D virtual scenes by using particle systems. Informacionnye tehnologii i vyčislitelnye sistemy, no. 1 (2017), pp. 40-45. http://geodesic.mathdoc.fr/item/ITVS_2017_1_a4/