GPU implementation of water and foam jets in 3D virtual scenes by using particle systems
Informacionnye tehnologii i vyčislitelnye sistemy, no. 1 (2017), pp. 40-45.

Voir la notice de l'article provenant de la source Math-Net.Ru

This paper presents implementation methods of virtual water and foam jets in threedimensional scenes, based on using small-sized particle systems. Real-time simulation and visualization of such jets are performed on modern graphics processor that supports CUDA parallel computing architecture. Designed virtual models of water and foam particles are described in details.
Keywords: three-dimensional scene, particle system, visualization, graphics processor, real time, CUDA.
@article{ITVS_2017_1_a4,
     author = {A. V. Maltsev},
     title = {GPU implementation of water and foam jets in {3D} virtual scenes by using particle systems},
     journal = {Informacionnye tehnologii i vy\v{c}islitelnye sistemy},
     pages = {40--45},
     publisher = {mathdoc},
     number = {1},
     year = {2017},
     language = {ru},
     url = {http://geodesic.mathdoc.fr/item/ITVS_2017_1_a4/}
}
TY  - JOUR
AU  - A. V. Maltsev
TI  - GPU implementation of water and foam jets in 3D virtual scenes by using particle systems
JO  - Informacionnye tehnologii i vyčislitelnye sistemy
PY  - 2017
SP  - 40
EP  - 45
IS  - 1
PB  - mathdoc
UR  - http://geodesic.mathdoc.fr/item/ITVS_2017_1_a4/
LA  - ru
ID  - ITVS_2017_1_a4
ER  - 
%0 Journal Article
%A A. V. Maltsev
%T GPU implementation of water and foam jets in 3D virtual scenes by using particle systems
%J Informacionnye tehnologii i vyčislitelnye sistemy
%D 2017
%P 40-45
%N 1
%I mathdoc
%U http://geodesic.mathdoc.fr/item/ITVS_2017_1_a4/
%G ru
%F ITVS_2017_1_a4
A. V. Maltsev. GPU implementation of water and foam jets in 3D virtual scenes by using particle systems. Informacionnye tehnologii i vyčislitelnye sistemy, no. 1 (2017), pp. 40-45. http://geodesic.mathdoc.fr/item/ITVS_2017_1_a4/