Extra-large textures for high realistic terrain visualization
Informacionnye tehnologii i vyčislitelnye sistemy, no. 3 (2013), pp. 46-54.

Voir la notice de l'article provenant de la source Math-Net.Ru

The article presents a new real-time technique for extra-large texture rendering in high realistic terrain visualization. The proposed methods and algorithms are GPU-friendly and use geometric shaders and transform feedback mode.
Keywords: high realistic visualization, texture, virtual terrain, real time, GPU.
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     author = {P. Yu. Timokhin and M. V. Mikhaylyuk},
     title = {Extra-large textures for high realistic terrain visualization},
     journal = {Informacionnye tehnologii i vy\v{c}islitelnye sistemy},
     pages = {46--54},
     publisher = {mathdoc},
     number = {3},
     year = {2013},
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     url = {http://geodesic.mathdoc.fr/item/ITVS_2013_3_a5/}
}
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P. Yu. Timokhin; M. V. Mikhaylyuk. Extra-large textures for high realistic terrain visualization. Informacionnye tehnologii i vyčislitelnye sistemy, no. 3 (2013), pp. 46-54. http://geodesic.mathdoc.fr/item/ITVS_2013_3_a5/