Extra-large textures for high realistic terrain visualization
Informacionnye tehnologii i vyčislitelnye sistemy, no. 3 (2013), pp. 46-54
Cet article a éte moissonné depuis la source Math-Net.Ru
The article presents a new real-time technique for extra-large texture rendering in high realistic terrain visualization. The proposed methods and algorithms are GPU-friendly and use geometric shaders and transform feedback mode.
Keywords:
high realistic visualization, texture, virtual terrain, real time, GPU.
@article{ITVS_2013_3_a5,
author = {P. Yu. Timokhin and M. V. Mikhaylyuk},
title = {Extra-large textures for high realistic terrain visualization},
journal = {Informacionnye tehnologii i vy\v{c}islitelnye sistemy},
pages = {46--54},
year = {2013},
number = {3},
language = {ru},
url = {http://geodesic.mathdoc.fr/item/ITVS_2013_3_a5/}
}
P. Yu. Timokhin; M. V. Mikhaylyuk. Extra-large textures for high realistic terrain visualization. Informacionnye tehnologii i vyčislitelnye sistemy, no. 3 (2013), pp. 46-54. http://geodesic.mathdoc.fr/item/ITVS_2013_3_a5/