Regular grid construction and using for real-time high realistic 3D scene visualization
Informacionnye tehnologii i vyčislitelnye sistemy, no. 4 (2012), pp. 49-58.

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At this article real-time regular grid construction and using methods and algorithms for high realistic ray tracing visualization of 3D scenes which include a lot of polygon are proposed. These methods and algorithms use CUDA parallel computation architecture and are suitable for real-time visualization both static and dynamic scenes.
Keywords: high realistic visualization, ray tracing, accelerating structures, regular grid.
@article{ITVS_2012_4_a5,
     author = {A. V. Maltsev and M. V. Mikhaylyuk},
     title = {Regular grid construction and using for real-time high realistic {3D} scene visualization},
     journal = {Informacionnye tehnologii i vy\v{c}islitelnye sistemy},
     pages = {49--58},
     publisher = {mathdoc},
     number = {4},
     year = {2012},
     language = {ru},
     url = {http://geodesic.mathdoc.fr/item/ITVS_2012_4_a5/}
}
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A. V. Maltsev; M. V. Mikhaylyuk. Regular grid construction and using for real-time high realistic 3D scene visualization. Informacionnye tehnologii i vyčislitelnye sistemy, no. 4 (2012), pp. 49-58. http://geodesic.mathdoc.fr/item/ITVS_2012_4_a5/