Regular grid construction and using for real-time high realistic 3D scene visualization
Informacionnye tehnologii i vyčislitelnye sistemy, no. 4 (2012), pp. 49-58
At this article real-time regular grid construction and using methods and algorithms for high realistic ray tracing visualization of 3D scenes which include a lot of polygon are proposed. These methods and algorithms use CUDA parallel computation architecture and are suitable for real-time visualization both static and dynamic scenes.
Keywords:
high realistic visualization, ray tracing, accelerating structures, regular grid.
@article{ITVS_2012_4_a5,
author = {A. V. Maltsev and M. V. Mikhaylyuk},
title = {Regular grid construction and using for real-time high realistic {3D} scene visualization},
journal = {Informacionnye tehnologii i vy\v{c}islitelnye sistemy},
pages = {49--58},
year = {2012},
number = {4},
language = {ru},
url = {http://geodesic.mathdoc.fr/item/ITVS_2012_4_a5/}
}
TY - JOUR AU - A. V. Maltsev AU - M. V. Mikhaylyuk TI - Regular grid construction and using for real-time high realistic 3D scene visualization JO - Informacionnye tehnologii i vyčislitelnye sistemy PY - 2012 SP - 49 EP - 58 IS - 4 UR - http://geodesic.mathdoc.fr/item/ITVS_2012_4_a5/ LA - ru ID - ITVS_2012_4_a5 ER -
A. V. Maltsev; M. V. Mikhaylyuk. Regular grid construction and using for real-time high realistic 3D scene visualization. Informacionnye tehnologii i vyčislitelnye sistemy, no. 4 (2012), pp. 49-58. http://geodesic.mathdoc.fr/item/ITVS_2012_4_a5/