A Fast Las Vegas Algorithm for Triangulating a Simple Polygon.
Discrete & computational geometry, Tome 4 (1989) no. 6, pp. 423-432.

Voir la notice de l'article provenant de la source European Digital Mathematics Library

Mots-clés : computational geometry triangulation, divide and conquer, Las Vegas, algorithm
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     author = {Robert E. Tarjan and K.L. Clarkson and Christopher J. van Wyk},
     title = {A {Fast} {Las} {Vegas} {Algorithm} for {Triangulating} a {Simple} {Polygon.}},
     journal = {Discrete & computational geometry},
     pages = {423--432},
     publisher = {mathdoc},
     volume = {4},
     number = {6},
     year = {1989},
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     url = {http://geodesic.mathdoc.fr/item/DCG_1989__4_6_131090/}
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Robert E. Tarjan; K.L. Clarkson; Christopher J. van Wyk. A Fast Las Vegas Algorithm for Triangulating a Simple Polygon.. Discrete & computational geometry, Tome 4 (1989) no. 6, pp. 423-432. http://geodesic.mathdoc.fr/item/DCG_1989__4_6_131090/