Gamification of Learning Activities with the Odin service
Computer Science and Information Systems, Tome 13 (2016) no. 3
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Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way.
Keywords:
Gamification, E-Learning, Game services, Interoperability
@article{CSIS_2016_13_3_a7,
author = {Jos\'e Carlos Paiva and Jos\'e Paulo Leal and Ricardo Queir\'os},
title = {Gamification of {Learning} {Activities} with the {Odin} service},
journal = {Computer Science and Information Systems},
year = {2016},
volume = {13},
number = {3},
url = {http://geodesic.mathdoc.fr/item/CSIS_2016_13_3_a7/}
}
José Carlos Paiva; José Paulo Leal; Ricardo Queirós. Gamification of Learning Activities with the Odin service. Computer Science and Information Systems, Tome 13 (2016) no. 3. http://geodesic.mathdoc.fr/item/CSIS_2016_13_3_a7/