CESARSC: Framework for creating Cultural Entertainment Systems with Augmented Reality in Smart Cities
Computer Science and Information Systems, Tome 13 (2016) no. 2.

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The areas of application for augmented reality technology are heterogeneous but the content creation tools available are usually single-user desktop applications. Moreover, there is no online development tool that enables the creation of such digital content. This paper presents a framework for the creation of Cultural Entertainment Systems and Augmented Reality, employing cloud-based technologies and the interaction of heterogeneous mobile technology in real time in the field of mobile tourism. The proposed system allows players to carry out a series of games and challenges that will improve their tourism experience. The system has been evaluated in a real scenario, obtaining promising results.
Keywords: Cultural Entertainment System, Augmented Reality, GPS locations
@article{CSIS_2016_13_2_a6,
     author = {\'Angel Garc{\'\i}a-Crespo and Israel Gonz\'alez-Carrasco and Jos\'e L. L\'opez-Cuadrado and Daniel Villanueva and \'Alvaro Gonz\'alez},
     title = {CESARSC: {Framework} for creating {Cultural} {Entertainment} {Systems} with {Augmented} {Reality} in {Smart} {Cities}},
     journal = {Computer Science and Information Systems},
     publisher = {mathdoc},
     volume = {13},
     number = {2},
     year = {2016},
     url = {http://geodesic.mathdoc.fr/item/CSIS_2016_13_2_a6/}
}
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AU  - Ángel García-Crespo
AU  - Israel González-Carrasco
AU  - José L. López-Cuadrado
AU  - Daniel Villanueva
AU  - Álvaro González
TI  - CESARSC: Framework for creating Cultural Entertainment Systems with Augmented Reality in Smart Cities
JO  - Computer Science and Information Systems
PY  - 2016
VL  - 13
IS  - 2
PB  - mathdoc
UR  - http://geodesic.mathdoc.fr/item/CSIS_2016_13_2_a6/
ID  - CSIS_2016_13_2_a6
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%A Ángel García-Crespo
%A Israel González-Carrasco
%A José L. López-Cuadrado
%A Daniel Villanueva
%A Álvaro González
%T CESARSC: Framework for creating Cultural Entertainment Systems with Augmented Reality in Smart Cities
%J Computer Science and Information Systems
%D 2016
%V 13
%N 2
%I mathdoc
%U http://geodesic.mathdoc.fr/item/CSIS_2016_13_2_a6/
%F CSIS_2016_13_2_a6
Ángel García-Crespo; Israel González-Carrasco; José L. López-Cuadrado; Daniel Villanueva; Álvaro González. CESARSC: Framework for creating Cultural Entertainment Systems with Augmented Reality in Smart Cities. Computer Science and Information Systems, Tome 13 (2016) no. 2. http://geodesic.mathdoc.fr/item/CSIS_2016_13_2_a6/