An Accelerometer-Based Gesture Recognition Algorithm and its Application for 3D Interaction
Computer Science and Information Systems, Tome 7 (2010) no. 1
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This paper proposes an accelerometer-based gesture rec-ognition algorithm. As a pre-process procedure, raw data output by ac-celerometer should be quantized, and then use discrete Hidden Markov Model to train and recognize them. Based upon this recognition algorithm, we treat gesture as a method of human-computer interaction and use it in 3D interaction subsystem in VR system named VDOM by following steps: establish Gesture-Semantic Map, train standard ges-tures, finally do recognition. Experimental results show that the system can recognize input gestures quickly with a reliable recognition rate. The users are able to perform most of the typical interaction tasks in virtual environment by this accelerometer-based device.
Keywords:
Tri-axes Accelerometer, HMM, Gesture Recognition, 3-D Interaction, Virtual Reality
@article{CSIS_2010_7_1_a15,
author = {Jianfeng Liu and higeng Pan},
title = {An {Accelerometer-Based} {Gesture} {Recognition} {Algorithm} and its {Application} for {3D} {Interaction}},
journal = {Computer Science and Information Systems},
year = {2010},
volume = {7},
number = {1},
url = {http://geodesic.mathdoc.fr/item/CSIS_2010_7_1_a15/}
}
Jianfeng Liu; higeng Pan. An Accelerometer-Based Gesture Recognition Algorithm and its Application for 3D Interaction. Computer Science and Information Systems, Tome 7 (2010) no. 1. http://geodesic.mathdoc.fr/item/CSIS_2010_7_1_a15/