Geometry and Generation of a New Graph Planarity Game
Journal of graph algorithms and applications, Tome 23 (2019) no. 4, pp. 603-624 Cet article a éte moissonné depuis la source Journal of Graph Algorythms and Applications website

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We introduce a new abstract graph game, ${\rm S{\small WAP} P{\small LANARITY}}$, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using concepts from graph theory and graph drawing, computational geometry, and complexity. Furthermore, we specify quality criteria for puzzle instances, and describe a method to generate high-quality instances. We also report on experiments that show how well this generation process works.
DOI : 10.7155/jgaa.00504
Keywords: planarity, graphs, puzzle games, puzzle complexity, instance generation
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     title = {Geometry and {Generation} of a {New} {Graph} {Planarity} {Game}},
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Rutger Kraaijer; Marc van Kreveld; Wouter Meulemans; André van Renssen. Geometry and Generation of a New Graph Planarity Game. Journal of graph algorithms and applications, Tome 23 (2019) no. 4, pp. 603-624. doi: 10.7155/jgaa.00504

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