Creating spanning trees in Waiter-Client games
The electronic journal of combinatorics, Tome 32 (2025) no. 3
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For a positive integer $n$ and a tree $T_n$ on $n$ vertices, we consider an unbiased Waiter-Client game $\textrm{WC}(n,T_n)$ played on the complete graph $K_n$, in which Waiter's goal is to force Client to build a copy of $T_n$. We prove that for every constant $c<1/3$, if $\Delta(T_n)\le cn$ and $n$ is sufficiently large, then Waiter has a winning strategy in $\textrm{WC}(n,T_n)$. On the other hand, we show that there exist a positive constant $c'<1/2$ and a family of trees $T_{n}$ with $\Delta(T_n)\le c'n$ such that Client has a winning strategy in the $\textrm{WC}(n,T_n)$ game for every $n$ sufficiently large. We also consider the corresponding problem in the Client-Waiter version of the game.
DOI : 10.37236/12957
Classification : 91A43, 91A24, 05C05, 05C57

Grzegorz Adamski  1   ; Sylwia Antoniuk  1   ; Małgorzata Bednarska-Bzdęga  1   ; Dennis Clemens  2   ; Fabian Hamann  2   ; Yannick Mogge  2

1 Adam Mickiewicz University
2 Hamburg University of Technology
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     title = {Creating spanning trees in {Waiter-Client} games},
     journal = {The electronic journal of combinatorics},
     year = {2025},
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     doi = {10.37236/12957},
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Grzegorz Adamski; Sylwia Antoniuk; Małgorzata Bednarska-Bzdęga; Dennis Clemens; Fabian Hamann; Yannick Mogge. Creating spanning trees in Waiter-Client games. The electronic journal of combinatorics, Tome 32 (2025) no. 3. doi: 10.37236/12957

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